After making headway into the main campaign and then making an effort to try the other modes, I'd had enough. I want to say that each mode's small differences were enough to keep me intrigued and asking for more, but that is a lie. So beyond the Training mode and a scant few Campaign missions that require you to jump, rope and jetpack across the map, you have an incredible selection of deathmatches to play. You've got your standard 30 mission campaign, your custom matches, a survival style Body Count mode and Warzone, which is a deathmatch campaign. If anything, Worms: Reloaded does a great job of turning the same bland combat into a variety of bland game modes. Combat in Worms boils down to a series of turns, where on each turn you have the opportunity of moving your Worm around the map, selecting something appropriate from a wide variety of weapons, and firing a single time (twice with a shotgun). Let's start with the bottom of the barrel: the single player. Read on for my full review, where I break down the positives and negatives of the latest 2D Worms offering from Team17. Worms: Reloaded is a game that's both terrible and incredible in the same breadth. After that, you're left feeling queasy and a little bit ashamed. Worms: Reloaded is the Halloween Candy Corn you remember loving, up until you finish that first handful. Certainly, it's easy to pick up and play a round or two, but Reloaded is still that same, slow paced, outdated clumsy game you remember it to be. Okay, with all of that said, outside of a LAN party you're not going to have much use for Worms: Reloaded.
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